March Update
about 2 years ago
– Wed, Mar 09, 2022 at 01:17:14 PM
Hi everyone,
The news this month, as many of you have already guessed, is that we need to push back publication again, for at least another six months. You can read Jeremy’s explanation of his side of things below.
On my side, as publisher/editor/art director, I can admit that I failed to grasp the scope of Stonetop’s content before setting our original schedule. Jeremy and I had been working on this project for 4 years before the Kickstarter launch, and I only pushed the button after what I felt was a careful assessment of the amount of work left to complete. My assessment was way off.
The game is currently fully playable; many campaigns of Stonetop have been run and are currently running. As usual, you can find all of the current game docs here, and join the Stonetop discord here.
In any case, it’s completely understandable that at this juncture you might regret your pledge or pre-order and would like your money back. To request a refund, scroll to the bottom of this update and follow the instructions there.
I remain deeply grateful for your trust, patience, and understanding and we forge ahead.
—Jason
A note from Jeremy
Hello friends,
I want to apologize for the continued delays in finishing Stonetop. I'd like to be able to point to one specific thing and say, "This, this is the problem!" because then I could change it and be done. But ultimately, it comes down to:
- The ambitious scope, expectations, and standards that I've set for myself
- The increasing complexity of the project, especially as things start to "fill in"
- Limited energy, creativity, and focus (with a dash of burnout/exhaustion)
- Recently, some fairly serious health issues
What remains to be done? My current to-do list still contains…
- Book I: the Intro/Basics chapter, and chapters on Sites, Discoveries, Homefront, Ongoing Play, and Customizing the game.
- Book II: 15+ almanac entries, some that I expect to be fairly small and sparse, but others (like the Forge Lords, Rime Lords, Fae, Things Below, and Death & Undying) that I expect to require a lot of thought.
Some of these are topics to which I've already given a lot of thought and exist in outline form. Others are still fairly vague in my brain. Either way, I find that any topic involves a lot of second-guessing. The Things Below almanac entry, for example, has been in draft state for over a month as I continue to think and rethink through how those elder evils fit into the overall world, what's already been established in other almanac entries, and so forth.
I'm quite happy with the quality of material that I end up with when the process is done, and backers who've been using the new material have been be very positive about it. But its not coming quickly enough.
I get about 1-2 hours of time per day to work on Stonetop. My work schedule is somewhat flexible, but I've found that taking time off from work is rarely as productive as I'd expect. In the past, I've always found that a looming deadline helps motivate me, helps me get over the stuck-in-my-own-head churn of overthinking and rethinking and writer's block. But this project has proven too big for that sort of "crunch time" mentality to work. This is a marathon, not a sprint.
To further complicate things: I had a heart attack at the beginning of February. I am okay. It was unexpected (I'm 45, I've been a vegetarian for 25 years, and I'm reasonably active), and could have been much more serious than it was. But I'm privileged to have excellent health insurance and I received excellent care. I've adjusted my diet, I've started taking the "cardiac cocktail" of meds, and I need to be much more intentional about exercise going forward. But my prognosis for the future is very good.
To be clear: the heart attack is not the primary reason for the delay. It has certainly disrupted my schedule and my life a bit, but the main issue continues to be the scope of the project and my lack of productivity.
We've got about 30 weeks between now and the end of September. With the current scope, that'd be about one deliverable a week between now and then, which has proven to be unrealistic. So our options are to increase productivity, decrease scope, and/or further delay the project.
Increasing productivity isn't something you can just do. Jason and I discussed bringing in additional writers, but that adds considerable complexity without necessarily improving productivity. Jason plans to start helping with the content creation, but won't be able to do so until his summer break (he's a professor).
To hit our new target, we need to decrease scope. Over the next week or two, I'll be taking a hard look at our deliverables list and deciding what to cull or at least what to seriously cut back on. From there, I'll be outlining the key points of each deliverable and then aggressively cutting away anything that's not essential. Jason will help with this, wielding the editor's knife and insisting that I kill some of my darlings.
Having this outline will also make it easier for me to continue making progress in some areas when I get stymied on another, and it will allow Jason to step in and pick up some topics as he has time.
It's possible that these changes won't be enough, and we'll have to further delay the project. We'll re-evaluate at the start of summer and determine if we need to further change our approach then.
Thank you all in advance for your patience and understanding.
—Jeremy
Refunds
To request a refund:
- Visit the Stonetop campaign page
- Click on the creator's profile name at the top right (“penny lantern”)
- Scroll to the bottom of the creator bio page
- Click the blue "Contact me" button
- Submit a message requesting a refund
Please note that this procedure will also cancel and refund any transactions that have occurred via BackerKit, including pre-orders.